Increase Speed Of Play + Improve Football Fitness!

SoccerSpecific

Do you want your players to play faster? Are you satisfied with your team tempo? Are you putting your players into situations that continuously develop their football fitness’?

Modern football/soccer is played at lightning fast speed – elite players find a way to be successful in restricted spaces with little time on the ball.

The following activities emphasize ‘Speed of Play’ – at the individual and team level. Within these games players need to make decisions and execute those decisions quickly due to pressure from opponents – this results in a higher tempo within the activity. As players increase their speed of play their bodies also adapt to this increased tempo; this results in a gradual increase in ‘Football Fitness’!

Pitch size, player numbers, touch restrictions, work:rest periods etc can be adjusted to alter the demand depending the age + ability of your players!!

Good luck!

1.

Setup:

12 players divided into Four teams of 3.

A 3v3 is organised inside the playing area; the remaining two teams wait on the perimeter as shown.

Diagram A

Instructions:

SPEED OF PLAY / FOOTBALL CONDITIONING:

Play starts with a pass from the Coach to either team; players compete for possession of the ball and attempt to score in the mini-goal.

Unrestricted touches.

Games of 1min: Rest periods 2min reducing to 1 min

After each game the next 2 teams enter the playing area to continue the game; the players who just completed the games walk around the pitch to recover (active recovery)

Coaching Points:

  • Congested space = less time on ball = less time to make decisions and perform actions –
  • Results in Many Actions per minute = Fast Recovery is forced between actions
  • Push players to maintain a high tempo during the work period

2.

Setup:

12 players divided into Two teams of 6.

A 6v6 is organised inside the playing area 4 mini-goals are placed as shown.

Diagram B

Instructions:

SPEED OF PLAY / FOOTBALL CONDITIONING:

Play starts with a pass from the Coach to either team; players compete for possession of the ball and attempt to score in the mini-goals.

Unrestricted touches. After a goal the next ball is given to the scoring team; this ensures a higher tempo.

Games of 4-6min: Rest periods 2min

After each game players walk around the pitch to recover (active recovery).

Coaching Points:

  • Quick ball circulation and movement
  • Congested space = less time on ball = less time to make decisions and perform actions.
  • Push players to maintain a high tempo during the work period

3.

Setup:

12 players + 2GKs divided into Two teams of 7.

A 7v7 is organised inside the playing area; 4 mini-goals are placed as shown. A coned/shaded area is organised for the Goalkeepers.

Diagram C

Instructions:

SPEED OF PLAY / PRESSING / FOOTBALL CONDITIONING:

Play starts with a pass from the Goalkeeper.

Teams must attempt to maintain possession and score by (1) playing a long flighted ball to the opposite Goalkeeper or (2) passing into either mini-goal.

3 goals are awarded for successfully playing a long-ball to the opposite Goalkeeper.
Unrestricted touches.

After a goal the next ball is given to the scoring team; this ensures a higher tempo and transitions.

Games of 4-6min: Rest periods 2min

After each game players walk around the pitch to recover (active recovery)

Coaching Points:

  • Defensive team: PRESS immediately to remove the option of the long-ball.
  • Possession team: Quick ball circulation and movement
  • Congested space = less time on ball = less time to make decisions and perform actions.
  • Push players to maintain their PRESSING during the work period